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Readers may be wondering how a critic could get this far into a review and not mention the plot. I get points for tying down one hostage taker instead of shooting him even though I just annihilated 400 of his buddies? Seems random. Sticking to the moral high ground paid off for this player a bit, but the choices are somewhat arbitrary. There are big ones, like choosing to follow instructions to kill someone or let them go, and there are small ones like saving civilians or just opening fire. At various points in the game, the player will be forced to make a moral decision. There is also an odd mechanic regarding morality that doesn’t feel fully fleshed out. A bit more variety to the gameplay and “The 40th Day” wouldn’t feel so one note, even if it’s a damn fun note. There are normal bad guys and more heavily armored ones. The enemies are faceless drones, your partner is inconsistent, and the game has pretty much shown you its entire arsenal of tricks after the first few levels. So, why is it a “guilty” pleasure? The big problems are common - it’s short (about 6 hours) and repetitive. They’ll flank you, move to man mounted guns when you kill their friends, and generally work more smoothly than a lot of titles.
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There’s still an odd glitch where enemies won’t notice you until you fire, even sometimes if you’re right next to them, but, overall, they’re much smarter than not just the first game, but a lot of shooter titles. It’s a necessary strategy to complete the game and a GPS system that allows enemy tagging and objectives helps.Īnother improvement over the original title is a quality advancement in enemy AI. While they do so, the other player turns blue and mostly invisible, making flanking enemies easier. In it, one player fires at enemies, building up something called Aggro. When I say ‘Advance,’ I don’t mean into a hail of bullets.
![army of two video game army of two video game](https://www.gamespot.com/a/uploads/screen_kubrick/mig/2/9/2/7/2272927-ArmyofTwo40_38256_screen.jpg)
I wish the partner AI was a bit more intuitive. Instructing Rios to move forward to a cover spot sometimes required perfectly timing ‘Advance’ and ‘Hold’ or he would go too far into the field of battle. The instructions can be a little sketchy. In others, you’ll have to instruct your partner to hold or advance at the right time to successfully proceed. In some cases, it’s obvious, like when you need a push over a ledge. If you’re playing solo, you’ll still need to use the AI-controlled partner to get through the game. The key to “The 40th Day” is cooperative carnage. I’ll admit to feeling pretty bad-ass with my sniper skills. I’m not usually one prone to too much customization, but I was pretty proud of my pimped out weapons stash by the end of the game and how aware I was of what to use in each situation. The title clearly isn’t going for realism but gleeful chaos.Īnd, to that extent, it works. From who? It doesn’t matter, just hit the right button. Having trouble with an enemy? Buy a new shotgun. Almost hysterically, the latter can be done mid-level.
#Army of two video game upgrade
You’ll pick them up from fallen enemies and also find cash which can be used to buy and upgrade new firepower. In fact, it’s not an exaggeration to say that “Army of Two” is all about the weapons. Most notably, the weapon customization has become a major, expansive part of the game. Nearly every aspect of the disposable first title has been upgraded. Luckily, the developers have improved on several of that first game’s flaws and delivered a title with much more seamless cooperative play and a more accomplished visual experience. The trend in gaming in the last few years has clearly been cooperative play, making a sequel to the mediocre “Army of Two” inevitable. Playing cooperatively - online, locally, or with an AI assistant - Rios and Salem must gun down hundreds of enemies to escape the city, making tough moral decisions along the way. While buildings crumble, civilians are held hostage, and chaos reigns, the legendary Rios and Salem are forced to save the day just to survive. The loose plot of “Army of Two: The 40th Day” centers on a massive attack on the city of Shanghai. “Army of Two: The 40th Day” is such a game for this critic one that I recognize has problems (and I’ll get to them) but that I can’t deny enjoying from beginning to end and sometimes that’s all that matters. They’re the titles that we know are flawed but that we still enjoy playing from opening cinematic through closing credits. CHICAGO – Every good gamer has their guilty pleasures.